Creative Technologist / AI Creative Director

Sérgio Azevedo

Professional Summary

Creative Technologist / AI Creative Director with 10+ years leading distributed creative teams and building AI-assisted production systems for remote product companies. Led and mentored a team of 5 while cutting asset turnaround 25% and accelerating production cycles 40% through standardized, reusable pipelines. Combines hands-on craft in video, motion, 3D/XR, and brand systems with the process discipline to scale creative output without losing quality.

Core Skills

GTM Creative DirectionRemote Team LeadershipVisual Systems DesignCreative TechnologyBrand & Deck SystemsCreative Review SystemsAI-Assisted ProductionVideo/Motion DirectionWorkflow AutomationProduct UI/UXPrompt & Process Design3D/XR Production

Professional Experience

The Glimpse Group

Remote, New York, USA

11/2022 – Present

Creative Technologist / Senior 3D Artist

  • ·Led and mentored a distributed team of 5 artists, defining go-to-market visual identity and creative direction for immersive and AI-driven product launches — from concept through final delivery.
  • ·Built brand style guides, motion systems, and AI-assisted production pipelines (ComfyUI, n8n, ChatGPT, Claude), standardizing workflows across marketing, product, and external-facing creative.
  • ·Cut asset turnaround 25% and accelerated production cycles 40% through reusable systems and scalable pipelines, improving delivery speed across product, engineering, and marketing collaboration.

InciteVR

Remote, California, USA

09/2020 – 12/2022

Senior 3D Artist

  • ·Delivered 200+ production-ready real-time assets and environments for VR applications, product demos, and customer-facing showcases.
  • ·Improved runtime performance 35% through geometry, texture, and material optimization while preserving visual quality.
  • ·Led adoption of standardized PBR/real-time workflows and authored onboarding documentation, improving handoff quality and long-term team efficiency.

Adtalem Global Education

Remote, Chicago, USA

08/2015 – 07/2020

3D Game Artist

  • ·Produced 2D and 3D assets for interactive and game-based learning platforms used across multiple educational products.
  • ·Reduced production time by 15% through improved modeling workflows, asset reuse practices, and clearer production standards.
  • ·Mentored junior artists, improving output quality, consistency, and delivery speed across creative production tasks.

beActive Media

Vila do Conde, Portugal

01/2012 – 07/2015

3D Designer / Motion Graphics Artist

  • ·Created motion graphics, video, and visual assets for advertising, film, social, and digital campaigns, from concept through final delivery.
  • ·Delivered 3D, VFX, and motion assets for real-time and pre-rendered pipelines, supporting consistent look and feel across formats.

Selected Systems & Portfolio

AI Workflow Systems

Glimpse Group

AI Creative Production Systems — Character, Environment & Shot Pipelines

Standard AI generation breaks character and environment consistency across sessions — built a reference architecture that pins visual rules so any generation step produces on-system results. Reduced shot production cycle from brief to ready-for-edit across 3+ campaigns. Reusable reference pack held visual consistency across 20+ characters and 4 environment systems.

3D-to-Video Automation System

Ev2MK

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System

Reduced repetitive manual production work by systemizing the full path from 3D render to final video. What previously required a full day of manual work per asset now runs as a repeatable, data-driven pipeline capable of generating large volumes of consistent animated content while preserving creative control over characters, visuals, motion, audio direction, and final composition.

Brand Design System

Glimpse Learning

Brand Design System — Visual Framework + Repeatable Templates

Turned a brand concept into a scalable design system covering logo direction, visual rules, style guide documentation, reusable templates, and consistent application across all documents and visual touchpoints. The system-first approach — rules before assets — means any team member can extend the brand without breaking it. Rejected the common logo + colour palette approach in favour of a documented token layer that governs every output.

ComfyUI Workflow System

Own KDP publishing

Style-Consistent Image Generation — ComfyUI Print Pipeline

Style drift is the usual problem with AI-illustrated books: page 12 stops looking like page 1. Here the look lives in the graph, not the prompt. The styler template, checkpoint and LoRA weights are fixed, so only the subject changes between pages. I also revived and cleaned up older workflows: fixed missing nodes and models after node-pack updates, removed dead branches, and laid each graph out in four readable stages.

AI Film Production Tooling

Independent film studio · NDA

AI Film Shot-Review System — Sheet-Driven Director Review

Every take sits next to the prompt that made it, and each decision is recorded in the sheet production already works from. There is no backend and no build step: it is one HTML file the team can open anywhere. The screenshots use invented demo data; the real production is under NDA.

Marketing Operations Platform

Glimpse Learning

GTM Analytics & Content Operations Platform

GA4, Search Console and LinkedIn share one date range with period-over-period comparison, and each post is tied to its campaign and tracked link, so planning and results sit side by side. The screenshots use a synthetic dataset; the live instance is private.

Skills & Tools

Product / UI / Design

Figma, Photoshop, Illustrator, InDesign, Adobe Creative Suite, presentation slides, deck systems

Video / Motion

After Effects, video direction, style frames, motion systems, product launch videos, demo videos

Collaboration

Creative review systems, sprint planning, GitHub, documentation, cross-functional production

AI & Automation

ChatGPT, Claude, Claude Code, Codex, ComfyUI, n8n, AI image-to-video workflows, Adobe Firefly

3D / XR / Real-Time

Unity, Maya, Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Character Creator, iClone, PBR workflows, VR/XR optimization

Scripting / Data / Web

JavaScript, JSX (Adobe), JSON, Google Apps Script, Google Sheets, WordPress, Docker, Cloudflare, QNAP

Education

Newcastle upon Tyne, United Kingdom

Master of Arts in Visual Arts (Painting)

Northumbria University

Porto, Portugal

Bachelor of Arts in Painting

Faculdade de Belas Artes, Universidade do Porto

Languages

Portuguese — Native
English — Advanced / Professional
French — Intermediate
Spanish — Beginner