Creative Technologist / Visual Systems Designer / Senior 3D Artist
Sérgio Azevedo
Professional Summary
Creative Technologist and senior visual artist with 10+ years of experience building AI-assisted creative systems, product interfaces, real-time 3D/XR assets, video/motion content, and automation workflows for distributed teams. Strong background translating complex products into clear visual storytelling across launch videos, product demos, Figma UI/UX, brand systems, presentation slides, publishing workflows, and immersive experiences. Combines hands-on production craft with systems thinking, team leadership, and AI-enabled pipeline design.
Core Skills
Professional Experience
The Glimpse Group
Remote, New York, USA
11/2022 – Present
Creative Technologist / Senior 3D Artist
- ·Defined and led go-to-market visual identity for immersive and AI-driven products across launch videos, product demos, web visuals, campaign assets, and real-time experiences.
- ·Designed brand style guides, motion systems, visual standards, and review processes to improve consistency across marketing, product, and external-facing creative.
- ·Owned end-to-end video and motion direction for product launches and feature announcements, from concept development and style frames through final delivery.
- ·Led and mentored a distributed team of 5 artists while staying hands-on in production, quality control, and cross-functional delivery.
- ·Integrated AI-assisted workflows using ComfyUI, n8n, ChatGPT, Claude, and automation pipelines to accelerate concepting, iteration, visual exploration, and production consistency.
- ·Reduced asset production turnaround by 25% and accelerated production cycles by 40% through standardized workflows, reusable systems, and scalable pipelines.
- ·Improved delivery speed and cross-functional alignment by 20% through close collaboration with product, engineering, animation, and marketing stakeholders.
InciteVR
Remote, California, USA
09/2020 – 12/2022
Senior 3D Artist
- ·Delivered 200+ production-ready real-time assets and environments for VR applications, product demos, experiential marketing, and customer-facing showcases.
- ·Improved runtime performance by 35% through geometry, texture, material, and environment optimization while preserving visual quality.
- ·Led adoption of standardized PBR and real-time workflows, improving scalability, creative consistency, and handoff quality across projects.
- ·Authored onboarding and production documentation supporting faster ramp-up, clearer review standards, and long-term team efficiency.
Adtalem Global Education
Remote, Chicago, USA
08/2015 – 07/2020
3D Game Artist
- ·Produced 2D and 3D assets for interactive and game-based learning platforms used across multiple educational products.
- ·Reduced production time by 15% through improved modeling workflows, asset reuse practices, and clearer production standards.
- ·Mentored junior artists, improving output quality, consistency, and delivery speed across creative production tasks.
beActive Media
Vila do Conde, Portugal
01/2012 – 07/2015
3D Designer / Motion Graphics Artist
- ·Created motion graphics, video content, digital imagery, and visual assets for advertising, film, social media, and digital campaigns.
- ·Collaborated with creative directors and production teams from concept through final delivery, balancing visual quality, schedule, and channel requirements.
- ·Delivered 3D, VFX, and motion assets for real-time and pre-rendered pipelines, supporting consistent look and feel across multiple formats.
Selected Systems & Portfolio
AI Workflow Systems
Glimpse Group
AI Creative Production Systems — Character, Environment & Shot Pipelines
Standard AI generation breaks character and environment consistency across sessions — built a reference architecture that pins visual rules so any generation step produces on-system results. Reduced shot production cycle from brief to ready-for-edit across 3+ campaigns. Reusable reference pack held visual consistency across 20+ characters and 4 environment systems.
3D-to-Video Automation System
Ev2MK
Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System
Reduced repetitive manual production work by systemizing the full path from 3D render to final video. What previously required a full day of manual work per asset now runs as a repeatable, data-driven pipeline capable of generating large volumes of consistent animated content while preserving creative control over characters, visuals, motion, audio direction, and final composition.
Brand Design System
Glimpse Learning
Brand Design System — Visual Framework + Repeatable Templates
Turned a brand concept into a scalable design system covering logo direction, visual rules, style guide documentation, reusable templates, and consistent application across all documents and visual touchpoints. The system-first approach — rules before assets — means any team member can extend the brand without breaking it. Rejected the common logo + colour palette approach in favour of a documented token layer that governs every output.
Product UI & Data
Personal project
Local Solar + EV Charging UI/Data Experience
Designed and prototyped a local solar data and EV charging interface using AI-assisted development tools, combining data visualization, landing page structure, and product UI thinking.
3D & AI Video
3D Character-to-Video Automation
Developed an AI-assisted automation workflow for transforming 3D characters into video-ready content, connecting 3D assets, motion/video generation, and post-production.
Brand Systems
Oficina ID · Glimpse Learning
Brand Style Guide + Deck Production Systems
Created AI-assisted brand style guide systems for Oficina ID and Glimpse Learning to support consistent presentation decks, visual rules, layouts, and production standards.
Skills & Tools
AI & Automation
ChatGPT, Claude, Claude Code, Codex, ComfyUI, n8n, AI image-to-video workflows, Adobe Firefly
Product / UI / Design
Figma, Photoshop, Illustrator, InDesign, Adobe Creative Suite, presentation slides, deck systems
Scripting / Data / Web
JavaScript, JSX (Adobe), JSON, Google Apps Script, Google Sheets, WordPress, Docker, Cloudflare, QNAP
Video / Motion
After Effects, video direction, style frames, motion systems, product launch videos, demo videos
3D / XR / Real-Time
Unity, Maya, Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Character Creator, iClone, PBR workflows, VR/XR optimization
Collaboration
Creative review systems, sprint planning, GitHub, documentation, cross-functional production
Education
Newcastle upon Tyne, United Kingdom
Master of Arts in Visual Arts (Painting)
Northumbria University
Porto, Portugal
Bachelor of Arts in Painting
Faculdade de Belas Artes, Universidade do Porto