Sérgio Azevedo

Creative Technologist · Glimpse Group · InciteVR · Portugal

The system is the work. I build creative production pipelines for AI video, product UI, and real-time 3D.

AI is only as good as the creative system behind it. I design the structure — visual rules, production logic, templates, and workflows — so the next job is faster than the last.

AI video pipelinesFigma UI/UXCreative automationAI-assisted prototypingUnity / real-time 3DBrand & Design Systems
3D character renders
Worked with
Glimpse GroupInciteVRAdtalem Global EducationGlimpse LearningEv2MK

From brief to production system.

My work is focused on building repeatable creative pipelines, not one-off assets. I use AI, automation, design tools, scripting, and 3D workflows to create systems for video production, product storytelling, publishing, brand consistency, and immersive media.

01

Design the system

Define the story, interface, structure, visual rules, and production logic.

02

Prototype and generate

Use AI, 3D, scripting, and design tools to create controlled variations, consistent assets, UI screens, motion references, and production-ready content.

03

Produce the output

Assemble final videos, decks, landing pages, books, dashboards, and reusable workflows.

A practical workflow from idea to finished system.

01

Define the creative goal

Clarify audience, message, output format, constraints, and success criteria.

02

Design the system

Create the structure: story flow, UI, visual language, prompt logic, data model, or production pipeline.

03

Generate and prototype

Use AI, 3D, scripting, and design tools to rapidly produce controlled variations.

04

Refine for consistency

Create character sheets, environment references, style guides, templates, and reusable rules.

05

Produce the final output

Assemble videos, pages, decks, interfaces, books, or production assets.

06

Make it repeatable

Document the process so the workflow can scale beyond one asset or one campaign.

Selected systems and case studies.

AI Creative Production Systems — Character, Environment & Shot Pipelines — hero
AI Workflow Systems
AI Workflow SystemsGlimpse Group

AI Creative Production Systems — Character, Environment & Shot Pipelines

Built repeatable AI-assisted workflows for creating consistent characters, environments, and video-shot stills before transforming them into video and post-production assets.

Standard AI generation breaks character and environment consistency across sessions — built a reference architecture that pins visual rules so any generation step produces on-system results. Reduced shot production cycle from brief to ready-for-edit across 3+ campaigns. Reusable reference pack held visual consistency across 20+ characters and 4 environment systems.

Built with

ChatGPTClaudeAdobe FireflyAI image/video toolsAfter Effects
AI Creative Production Systems — Character, Environment & Shot Pipelines — workflow diagram

Gemini Nano Banana

AI Creative Production Systems — Character, Environment & Shot Pipelines — Gemini Nano Banana

After Effects Composition

AI Creative Production Systems — Character, Environment & Shot Pipelines — After Effects Composition

Promo video

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — hero
3D-to-Video Automation System
3D-to-Video Automation SystemEv2MK

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System

Built a repeatable production pipeline that transforms 3D models and rendered image variations into animated video assets at scale. The system combines 3D production, scripted render batching, AI-assisted motion and audio prompting, spreadsheet-driven automation, image-to-video generation, and After Effects template assembly to reduce manual production time and improve consistency across large video batches.

Production Pipeline

Brief3D Asset CreationLook DevelopmentRender VariationsMotion & Audio PromptingImage-to-Video GenerationAfter Effects Batch Assembly

Reduced repetitive manual production work by systemizing the full path from 3D render to final video. What previously required a full day of manual work per asset now runs as a repeatable, data-driven pipeline capable of generating large volumes of consistent animated content while preserving creative control over characters, visuals, motion, audio direction, and final composition.

Built with

Autodesk MayaCharacter CreatorAdobe Substance PainterBlenderChatGPTClaudeGoogle SheetsGoogle Apps ScriptAdobe FireflyReplicateGoogle Veo 3.1 FastAdobe After EffectsCSV-based production workflows
Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — workflow diagram

Firefly — Image to Video

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — Firefly — Image to Video

Showcase — Automation System

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — Showcase — Automation System

Veo 3.1 Fast

Bender Renders

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — showcase 1

Bender Setup

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System — showcase 2

Promo video

Brand Design System — Visual Framework + Repeatable Templates — hero
Brand Design System
Brand Design SystemGlimpse Learning

Brand Design System — Visual Framework + Repeatable Templates

Developed a repeatable brand design system that transforms an initial brief and logo exploration into a structured, scalable visual language. Workflow combines Illustrator-based logo development, visual rule creation, Claude Code documentation, Claude Design templates, and systematic application across documents and brand assets.

Turned a brand concept into a scalable design system covering logo direction, visual rules, style guide documentation, reusable templates, and consistent application across all documents and visual touchpoints. The system-first approach — rules before assets — means any team member can extend the brand without breaking it. Rejected the common logo + colour palette approach in favour of a documented token layer that governs every output.

Built with

Adobe IllustratorFigmaAfter EffectsClaude CodeClaude DesignChatGPTBrand documentation workflowsPresentation and document systems
Brand Design System — Visual Framework + Repeatable Templates — workflow diagram

Design reference

Brand Design System — Visual Framework + Repeatable Templates — design reference

Production output

Brand Design System — Visual Framework + Repeatable Templates — production output

Showcase

Brand Design System — Visual Framework + Repeatable Templates — showcase 1
Brand Design System — Visual Framework + Repeatable Templates — showcase 2

Additional systems.

Product UI & Data

Local Solar + EV Charging UI/Data Experience

Designed and prototyped a local solar data and EV charging interface using AI-assisted development tools, combining data visualization, landing page structure, and product UI thinking.

Tools

Claude CodeCodexData/UI planning tools
Product UIData VisualizationClaude CodeAI Prototyping
3D & AI Video

3D Character-to-Video Automation

Developed an AI-assisted automation workflow for transforming 3D characters into video-ready content, connecting 3D assets, motion/video generation, and post-production.

Tools

3D character toolsAI video toolsAutomation workflowsAfter Effects
3DAI VideoAutomationCharacter Workflow
Brand Systems

Brand Style Guide + Deck Production Systems

Created AI-assisted brand style guide systems for Oficina ID and Glimpse Learning to support consistent presentation decks, visual rules, layouts, and production standards.

Tools

ClaudePresentation deck systemsIllustratorInDesignBrand documentation workflows
Brand SystemsStyle GuidesPresentation DesignClaude

Built on a foundation of real-time 3D, XR, and production art.

Before AI became part of the production stack, my work was already focused on building visual systems: optimized 3D assets, immersive environments, Unity-based VR/XR experiences, PBR workflows, and production pipelines for healthcare, education, and interactive learning.

Tools

UnityMayaBlenderSubstance PainterSubstance DesignerMarmoset ToolbagCharacter CreatoriClonePhotoshopAfter Effects

Proof points

  • Shipped VR/XR experiences for healthcare and education simulations
  • Led a 5-person 3D artist team — direction, planning, and delivery
  • 200+ optimized assets for real-time Unity environments
  • 35% runtime performance improvement through technical art optimization
  • Full PBR pipeline: Maya → Substance Painter → engine export
  • Remote production collaboration with distributed US + EU teams
Unity XR environment — immersive healthcare simulation spaceReal-time 3D character in VR education simulationVirtual reality environment rendered in Unity for interactive learningXR production scene — optimized real-time 3D environment
1 / 4

What gets built and how.

AI Video Production Systems

Script, visual references, shot stills, image-to-video workflows, and post-production — built as repeatable pipelines.

Product UI/UX & Data Interfaces

Figma interfaces, landing pages, dashboards, product storytelling, and data visualization.

Creative Automation

n8n, Google Sheets, Google Apps Script, Claude Code, Codex, JSON, JSX, and workflow-based production systems.

Publishing Pipelines

ComfyUI, Amazon KDP covers, coloring book interiors, Adobe Illustrator JSX scripts, and InDesign workflows.

Brand & Presentation Systems

Style guides, deck templates, visual rules, and scalable design documentation.

3D / XR / Real-Time Production

Unity, VR/XR assets, immersive environments, optimization, PBR workflows, and technical art.

Tools in active use.

AI & Automation
ChatGPTClaudeClaude CodeCodexComfyUIAdobe Fireflyn8n
UI / Design / Brand
FigmaPhotoshopIllustratorInDesignPresentation deck systems
Video / Motion
After EffectsAI image-to-video tools
3D / XR
UnityMayaBlenderSubstance PainterSubstance DesignerMarmoset ToolbagCharacter CreatoriClone
Scripting / Data / Web
Google SheetsGoogle Apps ScriptJSX / Adobe scriptingJSONWordPressDockerCloudflareQNAP

Creative technologist and visual systems designer based in Portugal.

I'm Sérgio Azevedo, a creative technologist and senior visual artist working across AI-assisted production, UI/UX, real-time 3D, XR, automation, and visual systems.

My background in 3D and immersive learning shaped how I work: visual quality matters, but so does repeatability, performance, structure, and delivery. Today, I apply that production mindset to AI-assisted video, product storytelling, brand systems, and interactive experiences.

I believe AI is only as good as the creative system behind it. The prompt is a detail — the real work is the structure: visual rules, reference packs, production logic, and templates that make the next job faster than the last.

Background

  • Based in Portugal · Available for remote · EU timezone
  • Creative technologist for AI-assisted production systems
  • UI/UX, automation, and visual workflow builder
  • XR / healthcare / education background
  • Experience with remote production teams (US + EU)

Need a creative system, not just a single asset?

I work on AI-assisted video workflows, product UI/UX, creative automation, brand systems, and real-time visual production.

Based in Portugal · Available for remote collaboration · EU timezone